Civilization VI

Bigman38

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I can only guess it'd take giving them luxury resources for free and chests full of gold, and I'd rather see them smashed under my military machine than do that.

Most of the time if you just give them 1 gold/turn, they take it as a generous trade. And actually sending delegations helps but still just gets drowned out.

They seem a lot less likely to offer cities in peace deals anymore. I've been dominating them and they'll offer me every luxury, and 100% of their gold, but they still won't just give up a city instead. Used to do that all the time in Civ V to slow down a civ I didn't really have time to completely crush yet.
 

Cyclonepride

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Most of the time if you just give them 1 gold/turn, they take it as a generous trade. And actually sending delegations helps but still just gets drowned out.

They seem a lot less likely to offer cities in peace deals anymore. I've been dominating them and they'll offer me every luxury, and 100% of their gold, but they still won't just give up a city instead. Used to do that all the time in Civ V to slow down a civ I didn't really have time to completely crush yet.

The AI also tends to bite off way more than it can chew (and obviously so). I've been surprise attacked several times and completely wiped them out without breaking a sweat. You definitely need to keep more military units around early for barbarians, and later to fend off aggressive AI, but at least they seem more affordable in this one.
 

Bigman38

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The AI also tends to bite off way more than it can chew (and obviously so). I've been surprise attacked several times and completely wiped them out without breaking a sweat. You definitely need to keep more military units around early for barbarians, and later to fend off aggressive AI, but at least they seem more affordable in this one.

Barbs can be devastating in the early game since your city can't attack. I think you can kill the scout and his buddies won't know where you're at still. But it is really hard to catch and kill a scout.

I wonder if rushing military units could be pretty successful though, I might have to try it out. The siege mechanic not letting the city heal would be huge for the early weak units.
 

heitclone

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has anyone been able to create a National Park? I can't seem to find the right group of tiles...? Any tips?
 

NenoFone

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has anyone been able to create a National Park? I can't seem to find the right group of tiles...? Any tips?
I've made a couple. Seems like you have to have very specific requirements. My advice is to make a save point just prior to buying a Naturalist, if it works great, if not reload.
 
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Bigman38

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I've made a couple. Seems like you have to have very specific requirements. My advice is to make a save point just prior to buying a Naturalist, if it works great, if not reload.

I think it defaults to autosaving every turn too, you just have to make sure you select the autosave check box when you go to load a game. Saved my game from a weird bug where I had a unit with movement points left that couldn't move anywhere and it wasn't letting me skip their turn.
 

keepngoal

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The game needs some tweeks.

One that I'll add is I had two battleships, and a merc infantry of the enemy was in a water tile all alone. Hits from both battleships in one turn didn't sink it .... and then a repeat of the hits on my next turn. Four attacks, and a non-escorted/protected land unit didn't die while on water. wth?

I'm open to understanding if I did something wrong ....
 

Cyclonepride

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The game needs some tweeks.

One that I'll add is I had two battleships, and a merc infantry of the enemy was in a water tile all alone. Hits from both battleships in one turn didn't sink it .... and then a repeat of the hits on my next turn. Four attacks, and a non-escorted/protected land unit didn't die while on water. wth?

I'm open to understanding if I did something wrong ....

Nope, there are some weird match up and balancing issues. The main problem I see is the AI flexing on me all the time because they have 20 spear men to my 15 infantry. That bug makes beating the AI too easy. I think I started V with Warlord difficulty and then worked my way up to King, but on VI, I'm beating them on King before I really know what I'm doing.
 

theantiAIRBHG

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If I've never played a Civ game will the learning curve be too steep for me to pick this up?

Also, I'm assuming it's a pretty CPU intensive game. Does it run pretty well on modest rigs?
 

Cyclonepride

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If I've never played a Civ game will the learning curve be too steep for me to pick this up?

Also, I'm assuming it's a pretty CPU intensive game. Does it run pretty well on modest rigs?

If you go into it expecting to learn and lose for a while, you'll be fine. There are some really good threads on Reddit with pointers for beginners.

I have a pretty powerful laptop and it takes some time between turns while the AI does all it's moves, but not too bad. The frame rates stays at a steady 60 fps and up (my son set my Steam account up to show that and I haven't gotten around to shutting it off). I've read that it was designed to be less intensive than V. This seems to bear that out:

http://www.game-debate.com/games/index.php?g_id=23894&game=Civilization VI
 

theantiAIRBHG

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If you go into it expecting to learn and lose for a while, you'll be fine. There are some really good threads on Reddit with pointers for beginners.

I have a pretty powerful laptop and it takes some time between turns while the AI does all it's moves, but not too bad. The frame rates stays at a steady 60 fps and up (my son set my Steam account up to show that and I haven't gotten around to shutting it off). I've read that it was designed to be less intensive than V. This seems to bear that out:

http://www.game-debate.com/games/index.php?g_id=23894&game=Civilization VI

I love having my frame rate show for whatever reason. It's like a sense of pride. I'll run fraps if I'm not playing a steam game.

Thanks for the info, I may look into getting it. If it runs so-so that's fine. I plan on upgrading my rig as soon as I get my proposal out of the way (so Ms A doesn't murder me).
 
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keepngoal

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Nope, there are some weird match up and balancing issues. The main problem I see is the AI flexing on me all the time because they have 20 spear men to my 15 infantry. That bug makes beating the AI too easy. I think I started V with Warlord difficulty and then worked my way up to King, but on VI, I'm beating them on King before I really know what I'm doing.
Is that really a balancing thing tho? Four hits from a battleship and the water riding mech inf has 70% health? That seems way off to me.
 

keepngoal

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well, I am starting a 4 year bender playing Civ6. Later.
 
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