Not completely sure, but I do think that buildings added to the entertainment district add +1 amenity.
Also, just read that district repairs are added to the construction cue for that city.
I had problems with amenities once I declared war. Had a fairly short war and still had all kinds of war weariness right off the bat.
gotcha. Never saw it in the construction queue. Thanks.
So, after playing a few sessions, I really like the separation of the tech and civic trees, and the ability to boost your research with Eureka moments. It makes progression feel a little more organic.
Really like the government management, with the different cards for bonuses. Is there a penalty for changing tenets of your government too often, is the penalty only for changing your general form of government?
Religion seems like something you need to manage more closely now. In Civ 5, you could sort of count on your trade routes to spread your religion, and while that seems to work in Civ 6, it appears you have to pay more attention to using missionaries if you want it to really flourish.
I like the idea of districts, and having specific buildings tied to them. That feels like a natural evolution. I had a Civ declare war on me, and was pleasantly surprised to see my military district had it's own ranged attack in addition to the unit I had garrisoned there.
I like being able to see the goals of other Civs as well. It allows you to kind of plan how you want to maintain your relationship with them.