My problem with a straight run-off would be something like this...the trailing team is pressing for a 10-second violation and commits a legit foul after playing 7-8 seconds of good defense. It seems harsh to penalize them another 5 seconds. Maybe some kind of deal where at least 10 seconds comes off the clock...if the foul is committed after three seconds, then run off another seven. The trailing team does have an opportunity for turnover via the 10-second violation, so 10 seconds seems like a reasonable number. The rule could be suspended if there are under 10 seconds left.
Yeah, that's why I mentioned that I could find a fault in nearly every idea I came up with. There are so many scenarios at the end of games to take into account.
A 7 point lead at the one minute mark could have a completely different feel from one game to the next. If the trailing team was lighting it up and on a roll, that 7 points doesn't feel safe. Whereas if the game was tied at 1:30 and the trailing team just had its leading scorer foul out, that's a completely different situation with the exact same deficit.
I think anything involving "run off" will turn into disaster, there's too many timing/counts etc. already.
Speaking of "snails pace" wait till you see these bozos run down every single 30 count. scoring will go down even more.
The run-off I was referring to was a simple run-off of time after a foul was called and the clock was already stopped. I'd just like to see something prevent those down-10-with-20-seconds-to-go-foul-fests and was thinking some kind of time penalty might be better than points.