Your strategies to improve game-flow

Gunnerclone

Well-Known Member
Jul 16, 2010
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DSM
There should be more fouls called on the offensive player in the following circumstances:

Shooter kicks out leg to make contact with a defender passing laterally to contest a shot.
Shooter extends arm or shoulder to the side to make contact with a defender closing out to contest shot.
Shooter fakes to get defender to leave his feet and then jumps into defender (not straight up) while taking the shot.
Ball handler repeatedly rams defender with his butt to displace him from legal guarding position in the post.

If similar contact was initiated by defender (extending knee to impede a player, arm bar a ball handler, bodying up a dribbler) it would be an easy foul call, why isn't it called on the offensive player?

Refs are dumb. Out of all of the things that have been said in this thread most of it comes down to a major improvement would be refs just not being dumb and sucking less. They don't even have to get everything right, just improve like 25% and it would help a lot.
 

coolerifyoudid

Well-Known Member
Feb 8, 2013
17,314
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KC
There should be more fouls called on the offensive player in the following circumstances:

Shooter kicks out leg to make contact with a defender passing laterally to contest a shot.
Shooter extends arm or shoulder to the side to make contact with a defender closing out to contest shot.
Shooter fakes to get defender to leave his feet and then jumps into defender (not straight up) while taking the shot.
Ball handler repeatedly rams defender with his butt to displace him from legal guarding position in the post.

If similar contact was initiated by defender (extending knee to impede a player, arm bar a ball handler, bodying up a dribbler) it would be an easy foul call, why isn't it called on the offensive player?
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nautical12

Active Member
Sep 2, 2009
59
111
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Mason City
Just curious. What does everyone think about trying the defensive 3 seconds like the NBA has? It would eliminate a lot of zone being played and slowing down possesions while allowing more driving lanes.
 

DCCY

New Member
May 16, 2014
2
0
1
Here goes:

1. Shorten the shot clock to 30 or 28 seconds. Move it closer to the NBA's 24 second clock.

2. Widen the lane similar to the NBA and International play.

3. Institute a defensive 3 second call similar to the NBA, essentially getting the defense moving and actually guarding a player versus a spot.

4. Move to 4, 10 minute quarters instead of 2, 20 minute halves and utilize the High School and NBA approach to bonus after five fouls within a quarter.

Matt Woodley shared these ideas on KXNO last week and I really liked his thoughts and reasoning for doing it.
 

jkclone

Well-Known Member
Bookie
Jan 21, 2013
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Urbandale
Here goes:

1. Shorten the shot clock to 30 or 28 seconds. Move it closer to the NBA's 24 second clock.
Can we stop suggesting shot clocks that are not multiples of 5's. I can't stand the NBA shot clock because it is 24. What was wrong with 25?
2. Widen the lane similar to the NBA and International play.
Similar issue. I don't have a problem with this, but can we make the free throw circle match up.
3. Institute a defensive 3 second call similar to the NBA, essentially getting the defense moving and actually guarding a player versus a spot.
I think this takes away a valid defense.
4. Move to 4, 10 minute quarters instead of 2, 20 minute halves and utilize the High School and NBA approach to bonus after five fouls within a quarter.
In Iowa at least this isn't how they do it. They have the same bonus rules as college. I also don't like the NBA bonus.
Matt Woodley shared these ideas on KXNO last week and I really liked his thoughts and reasoning for doing it.
 

DeereClone

Well-Known Member
Nov 16, 2009
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Wife: "how much time is left in the game"
Me: "3 minutes on the game clock but that could mean anywhere between 5 minutes and 45 minutes of real time"

+1.

That is the most popular conversation, word for word, we have in our house from Dec-March.

Another thing, get rid of the unofficial timeout when a player fouls out. Coaches don't need a minute to figure out who they are going to sub in. Give them 10 seconds to get a player to the table from the time the call is given to the bench ref and the teams can not come to the sideline.
 

whatparking

Member
Apr 25, 2014
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0
16
A suggestion I haven't seen yet is for the refs to warn, then penalize the teams that take too long coming out of time outs. Rules state that if they haven't cleared the floor by the second horn, the refs give them a warning. If they do it again, the refs can do multiple things,based on if it is a media game or not. Those "things" range from starting the game without the offending team being ready (my favorite) to giving the offenders a technical and the non-offenders two free throws. What they usually do is ignore it.

Seems like we usually are waiting on the other team. This would speed things up over the course of a game.
 

VeloClone

Well-Known Member
Jan 19, 2010
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Brooklyn Park, MN
Another thing, get rid of the unofficial timeout when a player fouls out. Coaches don't need a minute to figure out who they are going to sub in. Give them 10 seconds to get a player to the table from the time the call is given to the bench ref and the teams can not come to the sideline.

I am all for speeding up the game, but I don't have quite as much problem with giving the coach a little time in that situation. When a coach loses a player, especially a key player, they may have to have a few seconds to communicate a relatively major change in strategy.
 

CydlineFan

Member
Oct 25, 2014
166
1
16
Most suggestions revolve around reducing timeouts, reducing free throw attempts, and otherwise avoiding the hack-a-player strategy. I also agree these areas need the most attention.

One alternative strategy, perhaps due to nostalgia, is MTV's Rock N' Jock basketball show from the 90's. Essentially during the last 2 minutes, there would be 2 hoops lowered above the standard hoop worth 25 and 50 points. Therefore, teams would skip fouling to play defense to later test their luck hitting one of these shots.

https://www.youtube.com/watch?v=Q9JVVQTPymw (see 2:45 mark for first 25 point shot)

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HFCS

Well-Known Member
Aug 13, 2010
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LA LA Land
4. Move to 4, 10 minute quarters instead of 2, 20 minute halves and utilize the High School and NBA approach to bonus after five fouls within a quarter.

Earlier I said 8 foul limit with no one and one, but this is clearly better, also ditches the one and one. Moves two TV timeouts to better spots where they fit the flow of the game. Allows coaches to develop better substitution patterns to rest heavy minutes players the most effectively (NBA fans have memorized when their team's star players sit out most games and it's because of quarter breaks).

I'm pretty sure Hoiberg has mentioned this in interviews too.
 

HFCS

Well-Known Member
Aug 13, 2010
75,566
65,825
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LA LA Land
Most suggestions revolve around reducing timeouts, reducing free throw attempts, and otherwise avoiding the hack-a-player strategy. I also agree these areas need the most attention.

One alternative strategy, perhaps due to nostalgia, is MTV's Rock N' Jock basketball show from the 90's. Essentially during the last 2 minutes, there would be 2 hoops lowered above the standard hoop worth 25 and 50 points. Therefore, teams would skip fouling to play defense to later test their luck hitting one of these shots.

https://www.youtube.com/watch?v=Q9JVVQTPymw (see 2:45 mark for first 25 point shot)

attachment.php

That is awesome. Bill Walton imploring his team to makes some 10 pointers. Sponsored by game.com, the worst game system of the decade.
 

wonkadog

Well-Known Member
Apr 17, 2006
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Ames, IA
I'm pretty much open to whatever but am seemingly one of the few against lowering the shot clock. A key reason I love college basketball compared to NBA is the strategy and wide-variety of styles of play across the country. I don't mind someone running a slow-it-down style offense if that's what they think works for them.
 

WIB

Well-Known Member
SuperFanatic
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Oct 2, 2010
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Ames
1. 28 Second shot clock
2. 8 Seconds to get across half court
3. If you flop you can get assessed a technical if it was indeed a flop and is clear on replay
4. Widen lane and the circle under the hoop.
5. Remove offensive goaltending. Whats the point of punishing someone for being in position and timing a ball correctly?
 

Gunnerclone

Well-Known Member
Jul 16, 2010
75,486
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DSM
A suggestion I haven't seen yet is for the refs to warn, then penalize the teams that take too long coming out of time outs. Rules state that if they haven't cleared the floor by the second horn, the refs give them a warning. If they do it again, the refs can do multiple things,based on if it is a media game or not. Those "things" range from starting the game without the offending team being ready (my favorite) to giving the offenders a technical and the non-offenders two free throws. What they usually do is ignore it.

Seems like we usually are waiting on the other team. This would speed things up over the course of a game.

Good luck with that. How many times do you see a team like WVU get warned for a delay of game for touching balls after makes and then how many times do the refs actually go on to enforce the technical? Once again, it goes back to poor officiating being the major problem with game flow.

They just NEVER follow up on the warning.