Campbell clock management

LAClone

Well-Known Member
Apr 26, 2010
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No your too dead set in your view that you refuse to listen to a different perspective.

Like I said we should have been moving faster. There was no real reason it took them so long to get the plays in and set. That is something that absolutely needs to improve.

That said they were not just running the clock down to run the clock down. They needed that time to get it right. If they hadn’t taken the time to get that stuff right they wouldn’t have scored and it wouldn’t have mattered how much time it took. It was less clock management and poor organization and preparation. Still on coaching but it’s a different issue. You have people complaining that they were running the ball when we saw all game they couldn’t just throw the ball only.

Clock management has been a known issue for eight years. What's it going to take to improve at this point? Are we waiting for the rapture?
 

Trice

Well-Known Member
Apr 1, 2010
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If you can’t go fast with 8 minutes left what makes you think you can go fast with 1:50 left?

That’s the situation clock management put ISU in. You had the ball with about 8 minutes left, but you needed to score twice. You’re going to have to move the ball with urgency sometime. Were the Cyclones in position to tie/win the game at the end? Sort of … but if the coaching staff didn’t have confidence in them moving quickly on the first drive, what made them think they had a chance to move quickly on the last drive? They basically admitted the offense can’t do it.

This strategy of “keep it close & have a chance at the end” sounds good, but you need explosive plays and players that can get chunks of yardage late to make that game plan pay off. Otherwise you end up with a bunch of one-score losses … sounds pretty familiar to us ISU fans. Sure, rolling the dice more often and trying to stretch the field during the heart of the game might mean more 20-30 point losses, but an L is an L, you don’t get points for “having a shot at the end.”

This is it right here. Everyone is acting as if this slow drive to a touchdown was some sure thing -
"we had to take the time to get it right" and all that - but that's hindsight talking. What if it stalls out? Then the game is effectively over.

On the other hand, if you show some urgency, even if your first drive stalls you've failed fast and might have a chance at two more bites at the apple.
 

WartburgClone

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Mar 14, 2022
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Now imagine if we had shown the slightest sense of urgency throughout the second half, we may have had time for 1 more, maybe even 2 or more possessions.
Like what happened in the Eagles-Patriots game. New England drives downfield and scores in 2 minutes then got not 1 but 2 chances to get the game winning score.
 

cayin

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Apr 11, 2006
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Ridiculous take.

As has been mentioned ad nauseam, we had a first time starting QB and a first time OC. What hasn’t been mentioned is that the offense has a grand total of ONE player who is starting at the same position he did all last year—Jaylin Noel.

That’s not mentioning the freshmen, redshirt freshmen and transfer who have never played together before.

Yes, Campbell played conservatively—big shocker.

But he deliberately played carefully so that he could build confidence in these guys playing together, rather than taking a much higher risk of a mistake happening and destroying any and all progress.

Success is built through repetitions. Campbell is building the foundation now for success the rest of the season—and for the next few years.

I’m sorry some of you didn’t get your immediate gratification…but unless lightning somehow strikes, that’s really not how it works.
I agree with your take, but if success is built on repetitions, we should have been trying to execute our offense with guys that haven't played together in the UNI game. They didn't run enough plays in that game, would have been probably been beneficial to run more reps in the UNI game to get the offense ready for the Iowa game.

The other thing on clock management that drives me nuts is they never seem to save all of their timeouts. I hate burning timeouts earlier in the half when you need them at the end.
 
  • Agree
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