My roommate and I were at Welch Ave Station last night and got to thinking about how people thought we should do Staiger Bombs after every Lucca 3. We thought we should do one for every player with a few rules. Here are our drink suggestions so far:
Vegas Bomb=Brackins dunk (he is 21/blackjack)
Flaming Blue Jesus= Hamilton dunk
Templeton Rye= Pomlee Rebound
Between the sheets= Garret Score
Old Fashioned= Dorr shoots (old fashioned=walk on)
ButterCrown= JVB 3
Quick Screw= Colvin steal
Whisker Biscuit= Gilstrap Dunk (he has a stache)
SoCo Lime= Dendy Dunk
Jager Shot= Buckley Assist (deer blood/buck blood)
****** off Japanese Minnow Farmer= Boozer 3 ( it has 10 boozes in it)
Raped Nun= Chistopherson 3 ( He left Marquette)
Brooklyn Hooker= McDermott Technical (tastes like a Big Mac)
A Reach Around= An and one making the free throw
**** yeah= ISU Win
Mind Eraser= ISU Loss
Attitude Adjustment= Any Technical fould
So far are rules are each half we will roll dice for two of the events (i.e a brackins dunk/ garrett score). Then we will roll again to make a limit how many times it can happen (b/c 10 lucca bombs is too much), but we need to keep some options open all game like a Dorr shot and an And One. So we were just wondering if anyone had any better ideas for this game.
The bartenders at Welch Avenue Station(best bar ever) said they would lets us bring them a list and play along with us. So just looking for comments or suggestions. Thanks!
Vegas Bomb=Brackins dunk (he is 21/blackjack)
Flaming Blue Jesus= Hamilton dunk
Templeton Rye= Pomlee Rebound
Between the sheets= Garret Score
Old Fashioned= Dorr shoots (old fashioned=walk on)
ButterCrown= JVB 3
Quick Screw= Colvin steal
Whisker Biscuit= Gilstrap Dunk (he has a stache)
SoCo Lime= Dendy Dunk
Jager Shot= Buckley Assist (deer blood/buck blood)
****** off Japanese Minnow Farmer= Boozer 3 ( it has 10 boozes in it)
Raped Nun= Chistopherson 3 ( He left Marquette)
Brooklyn Hooker= McDermott Technical (tastes like a Big Mac)
A Reach Around= An and one making the free throw
**** yeah= ISU Win
Mind Eraser= ISU Loss
Attitude Adjustment= Any Technical fould
So far are rules are each half we will roll dice for two of the events (i.e a brackins dunk/ garrett score). Then we will roll again to make a limit how many times it can happen (b/c 10 lucca bombs is too much), but we need to keep some options open all game like a Dorr shot and an And One. So we were just wondering if anyone had any better ideas for this game.
The bartenders at Welch Avenue Station(best bar ever) said they would lets us bring them a list and play along with us. So just looking for comments or suggestions. Thanks!