EA Sports NCAA Football game

the very first Madden was on PC
Not the GOAT Madden, John Madden Football 93

John_Madden_Football_%2793_Coverart.png
 
Lazy. It's not like it used to be where the consoles had different architecture for processors. They're all just computers and PC are much stronger in general so there shouldn't be much debugging for performance. It's politics.
It’s a money thing.

They never sold many of NCAA on PC ever. They stopped doing it in 1998.

The juice wasn’t worth the squeeze. Yes you can say these consoles are essentially PCs but that’s not the real case at all.

Plus with PCs there is an infinite amount of issues that could mess you up vs a console. Plus the modding and piracy is easier on a PC.

Not worth it for the 100k copies to be sold.
 
It’s a money thing.

They never sold many of NCAA on PC ever. They stopped doing it in 1998.

The juice wasn’t worth the squeeze. Yes you can say these consoles are essentially PCs but that’s not the real case at all.

Plus with PCs there is an infinite amount of issues that could mess you up vs a console. Plus the modding and piracy is easier on a PC.

Not worth it for the 100k copies to be sold.
100k seems really pessimistic.
 
I dont believe this is a bug or glitch. In previous versions of the game, some guys would never commit and drift away into the galaxy.

Feel like I read/saw something from one of the dev guys, that this will no longer happen. If you have offered, and end in first for a player, and they are unsigned the last week, they will default to their #1 ranked school.
The biggest way I’ve been improving recruiting is by going after 3 and 4 stars with no offers. It’s pretty easy to start in first and then get commits for cheap
 
Could it be an NIL or Licensing issue? To try to avoid any programmers messing with the code? Every other sports game is covered by a large bargaining agreement, from my understanding there is a lot of bridges they had to cross to make sure player likeness, numbers, names, etc couldn't be edited.
That's a really good point. There might be something to that. They purposely aren't allowing editing of players due to licensing. The legal ground there is murky, especially when it comes to athletes, right now. It would stand to reason that they might eschew the PC platform for a year or two, while they wait for the legal system to become clearer.
 
I played a year as San Diego State, and won the MWC championship. Took the Arizona State job, who had just gone 1-11. Holy crap did the transfer portal hit me hard. I had 10 players, mostly starters, trying to leave. I only was able to convince 2 of them to stay. Absolutely gutted me on the oline and secondary.
It sucked, but I actually really like that things can play out like that. Pretty realistic.
 
I played a year as San Diego State, and won the MWC championship. Took the Arizona State job, who had just gone 1-11. Holy crap did the transfer portal hit me hard. I had 10 players, mostly starters, trying to leave. I only was able to convince 2 of them to stay. Absolutely gutted me on the oline and secondary.
It sucked, but I actually really like that things can play out like that. Pretty realistic.

This is crazy! … did you lose any recruits that they had committed or were those ‘stuck’?
 
This is crazy! … did you lose any recruits that they had committed or were those ‘stuck’?
Hard to say. I took over their recruiting at national signing day, and their board had players on it who were signed and others who were committed to other schools. But I don't know when those decisions were made, or if they'd been commits previously.

One thing I noticed, none of the recruits, committed or otherwise, were scouted. I don't know if that's just because I'm new to the school, so their previously scouted data wouldn't be known to my staff, or if the CPU just doesn't scout when it recruits.
 
It’s probably due to players improving over the season or players declining from the wear and tear mechanic
No it was pre season. They are significantly different. Good teams got worse and bad teams got better. I’m wondering if dynasty uses a different calculation that places more emphasis on the entire roster.
 
I believe there are two different rosters - the default which the game was built with, and then the ‘active’ which is updated by EA periodically to reflect current status
The overall ratings were the same with both the rosters you could use. And some were quite different. For instance Arizona dropped from 87 to 81. Iowas offense got way better but their defense got slightly worse. But their overall went down.
 
Lazy. It's not like it used to be where the consoles had different architecture for processors. They're all just computers and PC are much stronger in general so there shouldn't be much debugging for performance. It's politics.

EA cares about money and that’s it. If they could make enough to be worth it on PC they’d put it there.
 
Did they provide an update to tweak stuff? I went and played one game tonight and couldn’t not score and had no problem stopping the opponent. Before I couldn’t hardly stop the opponent and had decent difficulty scoring.