***Among Us Mafia***

bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Welcome to Among Us Mafia!

For this game, we are all onboard of a spaceship known as "The Skeld". The innos are regular crewmates, and the mafia are imposters. The imposters will win by killing off enough crewmates until there is an equal number of imposters as there are crewmates. The imposters can also win by sabotage if the crewmates are unable to fix a certain sabotage. Crewmates win by either voting out the imposters or by completing all of their tasks.

Game play: Everyone in the game will have 3 "actions" that they can perform each day. To start with, every player will be in the cafeteria (I will post a map later). Actions that you may take include moving to a different room of your choice, observing your surroundings, interacting with task stations, or watching the security monitor (which is in the security room). Because each player has three actions during a day, when you observe your surroundings, you will only see what happens in that room during that third of the day. The "observing you surroundings" will tell you what other players are in the room with you, if they are doing a "visual task", if there is a dead body in the room, if you happen to catch an imposter murdering somebody, or if an imposter "vented" in that room. Every player will be given a list of tasks that they must perform before the innos are able to "win by tasks". Some tasks may be finished in one step, while others will have two or three steps to them. I will give about one third of crewmates a "visual task", which is a special task that can confirm that you are inno if another player watches you do this. I will list the possible tasks later on and which ones are visual. If you watch the security camera, I will tell you what players go certain directions in the hallways during the third of the day that you spend watching. You may watch for 2/3 of a day or a full day if you wish, but that will cost 2 or 3 actions to do so. The specific hallways will be 1) Between the Cafeteria, Med Bay, and Upper Engine 2) Between Weapons, O2, Navigation, and Shields 3) Between Upper/Lower Engine, Security, and Reactor 4) Between Cafeteria, Storage, and Admin.

I will have each player send me their actions for the day sometime in the morning. Please have your actions sent to me by noon each day. Towards the end of each day, I will report back on what you saw or the progress of your tasks. I will try to get back to everyone between 7 and 8 PM, so hopefully you will still have time to vote once you receive that day's information.

Imposters: The imposters will get a kill every night, and it will be their option each day if they wish to make a day kill. Of course any day kill runs the risk of being exposed if they are caught in the act. The imposters will also have three different one time use "sabotages". These will be "lights", which turns out the lights until someone travels to electrical and uses an action to fix the lights. While the lights are off, nobody will be able to observe the imposters making a kill or venting. Second, they may sabotage communications or "coms". This turns off the security camera until it is fixed (someone needs to travel to the communications room and use an action to fix it). Third, they can cause a reactor meltdown. If this is not fixed by the end of the day, everybody dies and the imposters win. To fix this, two people must travel to the reactor and use an action to fix it at the same time. When the mafia use a sabotage, I will announce it early in the day, so people will be able to act accordingly. The imposters must decide during the prior night phase to use a sabotage. There will be no sabotage on the first day. Imposters may even take the actions to "fix these" themselves if they choose to. Imposters are the only ones with the ability to "vent". This allows them to move from one room to another without going through the hallways (so they won't be seen on the security camera). It also makes for a quick gettaway once a murder takes place.

If someone is leaving a room (through a hallway not a vent) the same time another person enters, I will give each a 50% chance of noticing who came/went without costing them an action. Say the imposter's actions for a day are 1) move to electrical 2) kill 3) leave electrical via hallway, and a crewmate's actions are 1) Do task 2) Observe 3) Move to electrical, those two players would meet only in passing. They would each get a 50% chance of noticing the other. Now, if the mafia member had used a vent, they would not be noticed unless someone was already in the room and used the "observe" action.

Here is the map of the ship, and the "vent map"







Once you die:
Ghost innos still need to complete their tasks in order to win. Also, all ghost innos will be allowed to chat with each other, but they should not ghost post in the thread at all.
 

bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Player list:

1. Cleaver - White
2. Fitzy - Nude
4. CloniesForLife - Blue
5. SaraV - Purple
7. PSYclone22 - Pink
8. Cyfanatic13 - Cyan
9. JM4CY - Red
11. RandomFan - Cardinal
12. michaelrr1 - Silver
14. azhuth09 - Salmon
15. CYme - Gold
16. ImJustKCClone - Lime
17. SCNCY - Purple
18. cyfan21 - Green
21. cyclonespiker33 - Seafoam
23. cyhiphopp - Forest Green
26. moores2 - Red

Graveyard:
19. Colorado - Orange - Imposter, day 1 lynch
20. srjclone - Onyx - Crewmate, night 1 mafia hit
25. CyArob - Forest Green - Imposter, day 2 lynch
22. discydisc - Emerald, crewmate, night 2 mafia hit
6. GBlade - Red, crewmate, imposter kill day 3
3. ISUCyclones2015 - Brown, crewmate, day 3 lynch
13. CtownCyclone - Blue, crewmate, night 3 mafia hit
??? - imposter kill day 4
24. Dandy - Orange Purple, crewmate, day 4 lynch
10. VikesFan22 - Purple Orange, crewmate, night 4 mafia hit
 
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bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Daily Vote Count:

Day 1:
6 - Colorado: srj 10:47 am, SaraV 7:58 pm, Clonies 8:07 pm, Vikes 8:44 pm, Cyfan13 8:53, 2015 9:00
3 - Cyfan13: Fitzy 8:58 pm, Discy 8:59 pm, 2015 9:00 pm rescind 9:00 pm, Arob 9:00 pm
2 - Cyfan21: Moores 12:15 pm, Discy 2:46 pm rescind 8:59 pm, RandomFan 8:52 pm
2 - KC: SCNCY 10:11 am, Azhuth 2:59 pm
2 - Azhuth: PSY 9:45 am, KC 3:19 pm
2 - 2015: Hiphopp 9:03 pm, CYme 9:05 pm
1 - RandomFan: Gblade 8:15 pm, CYme 8:33 pm rescind 9:05 pm
1 - Discy: Spiker 10:57 am rescind 8:40 pm, Cyfan21 11:43 am, Arob 8:49 pm rescind 8:59 pm
2 - Vikes: Fitzy 3:16 pm rescind 8:58pm, Colorado 9:56 am, Dandy 5:30 pm, Cyfan13 8:12 pm rescind 8:53 pm
1 - PSY: JM 8:47 am
1 - Srj: Cleaver 5:43 pm
1 - Fitzy: Ctown 8:04 pm
1 - Spiker: Spiker 8:46 pm
1 - Hiphopp: Michael 9:05 pm
0 - JM: Discy 8:25 am rescind 2:46 pm

Day 2:
5 - Arob: Spiker 6:05, RandomFan 6:31 rescind 7:00, Moores 6:37 rescind 7:08, Cyfan13 6:53, Cyfan21 7:27, SaraV 8:28, 2015 9:04
3 - Cyfan21: Azhuth 7:43, Discy 7:56, RandomFan 9:01, Arob 9:05 rescind 9:05
3 - 2015: CYme 7:02, Vikes 8:58, Arob 9:05
2 - Gblade: Arob 6:54 rescind 9:05, PSY 7:03, Clonies 8:19
2 - KC: Gblade 6:22, JM 8:13
2 - JM: KC 8:14, Michael 9:02
1 - Fitzy: Discy 6:19 rescind 6:20, Gblade 6:21 rescind 6:22, SCNCY 8:21
1 - Cyfan13: Fitzy 7:37
1 - Michael: Hiphopp 4:54
1 - RandomFan: Ctown 8:14
1 - CYme: Moores ? time

Day 3:

7 | 2015 - Dandy 7:13am, Vikes 8:09pm, CYme 8:32pm, Michael 8:57pm, KC 9:00pm, moores 9:04pm, Fitzy 9:04pm
6 | Fitzy - cyfan13 8:12am, azhuth 8:15pm, spiker 8:38p, RandomFan 8:51pm, Cleaver 8:57pm, Clonies 9:04pm
5 | RandomFan - cyfan21 8:01pm, Psy 8:17pm, JM4CY 8:18pm, SaraV 8:23pm, SCNCY 8:31pm
1 | azhuth - hiphopp 8:56pm
0 | Clonies - moores 8:27pm rescind 9:04pm
0 | GBlade - Cleaver 8:14pm rescind 8:57pm
0 | hiphopp - RandomFan 8:17pm rescind 8:51pm

Day 4:
10 - Dandy: Spiker 4:15 pm, SCNCY 4:45 pm, Vikes 4:47, Cleaver 4:50 pm, Azhuth 5:04 pm, Fitzy 5:19 pm, KC 5:21 pm, JM 5:24 pm rescind 6:07 pm, RandomFan 5:31 pm, SaraV 5:35 pm, Clonies 5:47 pm rescind 8:37 pm, CYme 8:36 pm rescind 8:48 pm, Michael 8:46 pm.
4 - Hiphopp: Cyfan13 4:52 pm, JM 8:22 pm, Clonies 8:37 pm, CYme 8:48 pm
1 - CYme: PSY 5:53 pm
1 - RandomFan: Cyfan21 5:38 am

clap watch: Cleaver
 
Last edited:

bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Rules

1. Editing of posts results in an automatic clap.
2. Days will last from 7 am to 9:05pm, including Fridays, CycloneFanatic time.
3. Votes must be bolded.
4. No PMing will be allowed between players unless your role allows it.
5. If you vote twice without rescinding, only your first vote will count.
6. Everyone please send in your daily actions by noon each day. If you miss this deadline, your player will just stand around doing nothing for that day.
7. Missing two days of votes will result in a player being clapped.
8. I reserve the right to changes the rules or edit roles as necessary. Any change will be announced and marked on the front page.
9. Ghost posting - Please no ghost posting this game.
10. In the case of ties, random.org, a coin flip, or cats will be used.
11. If you have any questions, PM me.
12. No hints after death.
13. You may reveal your role and/or lie about your role if you wish.
14. No half days, unless there are only 8 players or less left in the game and it is unanimously agreed on.
 

bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Ok, all roles should be submitted. I will start to assign everyone tasks here soon. Let me know if you have any questions, and good luck everyone!
 

bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Sorry for the long and probably confusing write up. Here are a couple of clarifications:
  • On day one everybody starts in the cafeteria. However each day after that begins wherever you left off the previous day.
  • You can move from any room to any other room with one action
  • You still need to vote each day
  • You can send me the next day’s actions anytime between when the night report comes out and noon the next day
  • Two and three step tasks need to be completed in order. For example if you have “Divert power to shields”, please first do the task in electrical and then go to shields.
 
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bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
I’m not sure if everyone understands the task thing. To do a task, you first have to move to the corresponding room with one action, and it takes a second action to do the task. In order for innos to “win by tasks”, all the innos must have 100% of their tasks done. Even when you are killed, you can still work on completing your tasks.

You guys can blame me if this is all too confusing.
 
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bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Examples of actions you could take:
  • 1) Move to admin 2) Swipe card 3) Move to electrical
  • 1) Move to security 2) watch camera 3) watch camera
  • 1) move to reactor 2) observe 3) unlock manifolds
  • 1) Observe 2) move to electrical 3) fix wiring
I’ve had a good amount of questions about tasks, so I hope this makes sense.
 
  • Like
Reactions: cyfan21 and SaraV

bsaltyman

One flip wonder
SuperFanatic
Sep 20, 2012
2,282
2,329
113
Ames, IA
Day 1 has officially started. There are 5 imposters among us. I hope everyone has fun once things start to make sense. Good luck!
 

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